Sdl_sound

Jul 20, 2023

SDL_sound is a library that handles the decoding of several popular sound file formats, such as raw, wav, mp3, flac, ogg, voc, shn, aiff, au, and some others.

It is meant to make the programmer’s sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.

If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform.

SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.



Checkout these related ports:
  • Zynaddsubfx - Realtime software synthesizer
  • Zrythm - Modern music production system, also known as DAW
  • Zplugins-lv2 - Collection of LV2 plugins to be bundled with Zrythm
  • Zmusic - GZDoom's music system as a standalone library
  • Zita-rev1 - Reworked version of the reverb originally developed for Aeolus
  • Zita-resampler - C++ library for resampling audio signals
  • Zita-njbridge - Command line client to transmit audio over a local IP network
  • Zita-mu1 - Simple Jack app used to organise stereo monitoring
  • Zita-jclient - Library to create a Jack client with a few lines of C++
  • Zita-dpl1 - Look-ahead digital peak level limiter
  • Zita-convolver - Fast, partitioned convolution engine library
  • Zita-bls1 - Blumlein Shuffler converter of binaural signals to stereo speaker pair
  • Zita-at1 - Autotuner Jack application
  • Zita-alsa-pcmi - Easy access to ALSA PCM devices
  • Zinf - GTK-based MP3 player