Supercollider

Jul 20, 2023

Programming language for real time audio synthesis

SuperCollider is a programming language for real time audio synthesis and algorithmic composition.

The language interpreter runs in a cross platform IDE and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound.



Checkout these related ports:
  • Zynaddsubfx - Realtime software synthesizer
  • Zrythm - Modern music production system, also known as DAW
  • Zplugins-lv2 - Collection of LV2 plugins to be bundled with Zrythm
  • Zmusic - GZDoom's music system as a standalone library
  • Zita-rev1 - Reworked version of the reverb originally developed for Aeolus
  • Zita-resampler - C++ library for resampling audio signals
  • Zita-njbridge - Command line client to transmit audio over a local IP network
  • Zita-mu1 - Simple Jack app used to organise stereo monitoring
  • Zita-jclient - Library to create a Jack client with a few lines of C++
  • Zita-dpl1 - Look-ahead digital peak level limiter
  • Zita-convolver - Fast, partitioned convolution engine library
  • Zita-bls1 - Blumlein Shuffler converter of binaural signals to stereo speaker pair
  • Zita-at1 - Autotuner Jack application
  • Zita-alsa-pcmi - Easy access to ALSA PCM devices
  • Zinf - GTK-based MP3 player