RECENT POSTS
Quake2max
May 26, 2018
OpenGL-only Quake II engine modification
OpenGL-only Quake II engine modification with the following features
- Requires id Software’s Quake II patched to v3.20
- OpenGL only no software mode; no 3dfx
- 32-bit color skin/texture support .jpg; .tga; .png.
- Texture compression for large textures/skins
- Particle engine fast intuitive system; dynamically lit; custom special effects
- RScript shaders spheremapping; detail textures; animated skins; vertex deformation, other custom functions
- Enhanced menus mouse support in menus; menus scaled to fixed resolution; reorganized menus
- Client side 3D chase camera accurate aiming system; adjustable viewing distance; adjustable viewing angle
- Miscellaneous special effects improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting
- Miscellaneous gameplay enhancements decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist filter parameter
- Backwards compatible with old mods
- Older
- Newer