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Ogre3d

May 26, 2018

Scene-oriented, flexible 3D engine written in C++

OGRE Object-Oriented Graphics Rendering Engine is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

WWW http//www.ogre3d.org/