Scene-oriented, flexible 3D engine written in C++
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
$
pkg install ogre3dOrigin
graphics/ogre3d
Size
186MiB
License
MIT
Maintainer
fluffy@FreeBSD.org
Dependencies
13 packages
Required by
2 packages