Impossible_mission_puzzle

Jul 20, 2023

Puzzle from the old C64 Impossible Mission game

This is a puzzle from the old C64 Impossible Mission game. The idea is to combine the 36 tiles in sets of 4, such that each set of 4 makes a solid block. Clicking on the tiles on the left toggles them. A tile can’t be turned on if it overlaps with any existing on tiles. The lone rectangle on the right is the combination of all the on tiles. Clicking on that is an easy way to turn all tiles off.

When 4 tiles combine to make a solid block, they vanish. The goal is to get rid of all the tiles. There is no score or timer. Just do it for the intellectual exercise.



Checkout these related ports:
  • Ztrack - Simple ncurses based pseudo-3D driving game
  • Zoom - Z-Interpreter for X with full V6 support
  • Zhlt - Zoner's Half-Life compile tools
  • Zephulor - Side scrolling arcade game
  • Zdoom - Source port for Doom-engine games
  • Zaz - Puzzle game where the player has to arrange balls in triplets
  • Zatacka - Nibbles-like multiplayer game
  • Zangband - Zangband (Zelazny Angband) with color, X11 support
  • Yquake2 - Improved version of Icculus Quake II
  • Yahtzee - Curses version of the dice game for one or more players
  • Yadex - WAD file editor, for games like Doom and Heretic
  • Xzip - Infocom game interpreter that runs under X11
  • Xye - Puzzle games like sokoban or boulderdash
  • Xworm - Classic game with apples and hungry worm
  • Xvmines - Simple minesweeper game for X Window System