Xnethack

Jul 20, 2023

Experimental features and improvements applied to NetHack 3.7-dev

xNetHack is a fork of the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendant of the development version of NetHack 3.7.

The main goals of xNetHack are to take vanilla NetHack and

  • Fix gameplay balance issues.
  • Remove tedious and frustrating parts of the game.
  • Make uninteresting parts of the game more interesting.
  • Experiment with new ideas from the community.

In general, the game design takes a conservative approach to changing the gameplay compared to other variants, with focus on deepening elements of the game rather than broadening them. For example, this philosophy would prefer to differentiate monsters in a class that all tend to play the same way, instead of adding new monsters to that class.



Checkout these related ports:
  • Ztrack - Simple ncurses based pseudo-3D driving game
  • Zoom - Z-Interpreter for X with full V6 support
  • Zhlt - Zoner's Half-Life compile tools
  • Zephulor - Side scrolling arcade game
  • Zdoom - Source port for Doom-engine games
  • Zaz - Puzzle game where the player has to arrange balls in triplets
  • Zatacka - Nibbles-like multiplayer game
  • Zangband - Zangband (Zelazny Angband) with color, X11 support
  • Yquake2 - Improved version of Icculus Quake II
  • Yahtzee - Curses version of the dice game for one or more players
  • Yadex - WAD file editor, for games like Doom and Heretic
  • Xzip - Infocom game interpreter that runs under X11
  • Xye - Puzzle games like sokoban or boulderdash
  • Xworm - Classic game with apples and hungry worm
  • Xvmines - Simple minesweeper game for X Window System