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Sdl2_gpu
Jul 20, 2023
Hardware-accelerated 2D graphics library
SDL_gpu, a library for making hardware-accelerated 2D graphics easy.
- High performance it automatically collects and submits batches instead of separate draw commands for each sprite and redundant state changes
- Shader API
- Arbitrary geometry rendering triangles
- Can be integrated with explicit OpenGL calls mixed 2D and 3D
- Full blend state control
- Built-in primitive shapes points, lines, tris, rects, ellipses, polygons, even arcs
- Uses a style familiar to SDL 1.2 users
- Compatible with either SDL 1.2 or 2.0
- Loads BMP, TGA, and PNG files via stb-image
- Rotates and scales about the center of images, making reasoning about the resulting corner coordinates more obvious adjustable via anchor settings
- Older
- Newer
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