May 26, 2018

C++ mathematics library for software based on the OpenGL GLSL

OpenGL Mathematics GLM is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language GLSL specification.

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

This project isn’t limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc…

This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering Raytracing / Rasterisation, image processing, physic simulations and any context that requires a simple and convenient mathematics library.

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